Showing posts with label retro review. Show all posts
Showing posts with label retro review. Show all posts

Wednesday, July 8, 2015

History of the DC Universe: 1986-2015

My earlier post, History of the DC Universe: 1935-1985, breaks down how DC Comics became committed to a shared and (relatively) consistent continuity very gradually over a period from about 1952-1969. But once a shared universe began, inconsistencies from older stories were left unresolved and new ones were being made all the time. In 1981's Green Lantern #143, writer Marv Wolfman answered a letter from a fan who asked about why a character from Kamandi's universe had recognized Hal Jordan in a sprawling crossover in Showcase #100, but claimed not to in a recent issue of GL. Wolfman's answer acknowledged a need for some sort of clean-up wherein editorial powers would make it clear which past events were part of the main (Earth One) continuity and which weren't. At about the same time, some creators at DC began to perceive that the idea of a Multiverse was too confusing for new readers, and some features, such as Superman, seemed to be in need of a major overhaul. And thus, DC's first housecleaning event, Crisis on Infinite Earths, was conceived. It would finally be published in 1985-1986, and created a new, simpler, better DC Universe.

But if a shared, moderately consistent DC Universe was only about 15 years old when Wolfman saw the need to simplify it, it took much less than that for the need to arise for another clean-up, event, which was followed by another, and another. The post-1985 history of DC Comics is most aptly summarized by recording these reboot events, and what effect they had. They are as follows:

1986: Crisis on Infinite Earths
1994: Zero Hour
2006: Infinite Crisis
2011: Flashpoint

Each of these events restarted or revised the timeline of the DC Universe, enabling them – in principle – to change everything. In practice, none of them led to a completely new continuity. COIE and Infinite Crisis performed radical surgery on the Multiverse, with the former reducing the number of alternate Earths from "Infinite" down to just one, and the latter event increasing the number from one up to 52. Infinite Crisis made a modest number of changes to the continuity of the main Earth, while Zero Hour performed some extremely limited clean-ups. Below, I break down in more detail the changes that each reboot ushered in:

Crisis on Infinite Earths

In principle, Crisis rebooted everything. A new timeline began, and the Multiverse never existed in this timeline. In practice, many features were rebooted with new origins while other features were affected only slightly.

• The Multiverse of many alternate Earths was replaced by just one positive-matter universe with a past history that consisted primarily of a modified version of the Silver Age continuity of the Justice League and other Earth One features in its recent past and distant future, preceded by a modified version of the Golden Age continuity in its World War Two era. A smattering of heroes from other Earths were added to the modern age of post-Crisis Earth.
• Superman and Batman lost their positions of prominence as among the first superheroes on both Earth One and Earth Two. Instead, the JSA era had no versions of Superman and Batman at all, and they became first heroes of the second wave, but reserve members of the JLA instead of founding members.
• Superman's history was completely overhauled, with the Byrne Superman constituting a significantly new version of the character. [LINK]
• The original lineup of the Justice League became Flash, Green Lantern, Aquaman, Martian Manhunter, and Black Canary. Superman and Batman existed at that time, but did not join as full-time members of any version of the Justice League until later.
• Wonder Woman was, in time, retconned to be two people: Diana's mother Hippolyta as a member of the JSA and Diana coming along much later as a member of the third lineup of the Justice League.
• Characters such as Captain Marvel of Earth-S, Blue Beetle and the Question of Earth-Four, and Lady Quark were added to the current era of superheroes.
• The Crisis itself became part of post-Crisis Earth's history, but as an attack by the Anti-Monitor on the one and only positive-matter universe. Barry Allen died in this Crisis, but Supergirl, who had never existed, did not.
• Many characters, including Donna Troy, Power Girl, and Hawkman, were eventually rebooted at least once, in an effort to provide them with histories that were consistent with the new, unified Earth.
• Because the new Superman had never been Superboy, the Legion of Super-Heroes were inspired by the Superboy of a Pocket Universe that was created as part of a nefarious plan by the Time Trapper. A sequence of timeline reboots taking place in – and affecting only – the Thirtieth Century created more than one new, distinct version of the LSH.
• Because certain features, such as Wolfman and Perez's own Teen Titans, were not rebooted, the post-Crisis continuity of these features was added on to pre-Crisis continuity, which eventually became very lengthy and complex.
• Justice League continuity eventually included six considerably distinct lineups: The Year One JLA, the Detroit JLA, Justice League International and Justice League Europe, the new Big Seven with Kyle Rayner and Wally West, and a new JLA led by "the Trinity" of Superman, Batman, and Wonder Woman, which eventually turned into the Robinson JLA with Donna Troy, Starman, and Congorilla. This slate was wiped clean only with Flashpoint.
• The ranks of youths who served as Robin eventually included Dick Grayson, Jason Todd, Tim Drake, Stephanie Brown, and Damian Wayne. This sequence of Robins has never been reset at any point from 1940 to the present.

Zero Hour

In principle, Zero Hour also restarted the timeline, and modest retcons affected some features, such as Batman, but no flagship features were fundamentally altered. A fold-out in the final issue included a timeline of the DC Universe.

Infinite Crisis

Infinite Crisis became the third event to reconstitute DC continuity. The villains' effort to remix pre-Crisis Earths to their liking was thwarted, resulting in a haphazard reordering of continuity of no one's design. A few major changes resulted:

• Superman, Batman, and Wonder Woman were once again made full founding members of the original Justice League lineup, replacing Black Canary in that capacity.
• DC once again had a Multiverse, rather than only one dimension. The new Multiverse, however, was not revealed for almost a year after Infinite Crisis ended, and has only 52 Earths rather than the thousand (or "infinite") Earths before COIE. These were initially identical, but tampering by Mister Mind made them all distinct. Many of these Earths were described only in very brief fashion until nine years later, when the Multiversity Guidebook provided an overview of almost all of them.
• In general, Infinite Crisis left more things the same than it changed, but it gave writers latitude to make modest changes that they could explain as having happened as a result of the event, or of Superboy Prime having altered reality while punching the walls between dimensions. Consequently, many small changes were revealed months and years after the event ended.

Flashpoint

Only five years after Infinite Crisis, Flashpoint changed DC Comics in more radical fashion. In contrast to COIE, which was published long after the concept was considered, Flashpoint apparently occurred as a matter of some urgency, interrupting many creative projects mid-stride. This was perhaps most evident in the Dark Knighttitle, which ran only 5 issues in a Volume 1 before being rebooted with a new #1. The New 52, as the post-Flashpoint DC Universe was called, made dramatic changes in the publication format as well as fictional, creative changes within the story:

• DC began distributing new comics digitally on the same day that print versions were released.
• Every title, new or old, was relaunched with a new #1, including the venerable Detective, Action, Superman, and Batman, which had not previously been renumbered since their 1937-1940 inceptions.
• Most flagship characters received a new costume, in many cases raising the collar, creating a 3-D armor look in place of skintight fabric, and eliminating the "underwear on the outside" look that had traditionally added an extra splash of color to the uniforms of Superman and Batman.
• The timeline of the main Earth, Earth 0, was rebooted in significant ways, although those have not yet been entirely explained. Most notably, the Justice League was rebooted with a new origin depicting the first meeting of most of the various pairs of heroes, including Superman and Batman, but not Flash and Green Lantern. New origins were told for many characters, including Superman, Batman, and Wonder Woman, but significant elements of their pre-Flashpoint history appear to be intact. The main heroes are now shown as almost a decade younger than in their pre-Flashpoint versions. Details of how much pre-Flashpoint history is still in continuity continue to emerge as new stories are published.
• Earth 2 was radically reimagined, replacing a version in the image of the Silver Age Earth-Two which had been seen only occasionally after Infinite Crisis with a new version stricken by bloodshed and catastrophe. A relentless series of attacks by Darkseid first eliminated the new Earth 2's versions of Superman, Batman, and Wonder Woman, then almost the entire population, and finally the physical planet itself. The survivors now live on a new planet along with superheroes loosely based on the members of the Justice Society.
• The rest of the Multiverse is presumably unchanged since Mr. Mind created it at the end of 52. Most of this was seen rarely or not at all before Multiversity in 2014, so there was no creative reason to change any of the Earths besides Earth 0 and Earth 2.

Five Versions of History

In, all, DC has had about five major company-wide versions of continuity in their main storytelling world, and countless parallel worlds, alternate timelines, and lesser retcons. To describe the full history would occupy an encyclopedia, but a quick summary can be provided by listing some of the major superheroes of the era in approximate order of introduction, and the various incarnations of the "J" teams (Justice Society / Justice League). Other features, other reboots, and the tangled history of the future and past are beyond the scope of this summary. 

Golden Age (1938)
Superman, Crimson Avenger, Batman, Sandman, Flash, Hawkman, Hour-Man, Spectre, Doctor Fate, Green Lantern, Atom, Justice Society, Aquaman, Green Arrow, Wonder Woman, Seven Soldiers of Victory.

Silver Age (1952)
Earth One: Superman (first as Superboy), Batman, Wonder Woman, Aquaman, Green Arrow, Martian Manhunter, Flash, Green Lantern, Justice League, Atom, Hawkman. After many years, original JLA replaced by Detroit version.
Earth Two: Retroactively declared to fit the Golden Age stories, with considerable revisions made or implied. The JSA returned from retirement and younger heroes began another team, Infinity Inc.

Post-Crisis (1986)
World War Two era: Flash (Jay Garrick), Sandman, Green Lantern (Alan Scott), Wonder Woman (Hippolyta), Hawkman (Carter Hall), Doctor Fate, Atom (Al Pratt), Black Canary, Justice Society.
Second era: Superman, Batman, Flash (Barry Allen), Green Lantern (Hal Jordan), Martian Manhunter, Aquaman, Black Canary (II), Justice League (with Black Canary but without Superman, Batman, or Wonder Woman). Detroit Justice League. Flash (Wally West). Justice League International and Justice League Europe. Wonder Woman (Diana), Green Lantern (Kyle Rayner). "New Big Seven" Justice League.

Post-Infinite Crisis (2006)
This timeline inherited most of the Post-Crisis timeline, but with the original Justice League reset to the Silver Age lineup with Superman, Batman, and Wonder Woman instead of Black Canary. After Infinite Crisis, a new JLA lineup included several Silver Age JLAers along with Red Tornado, Black Lightning, Vixen, and Arsenal (Roy Harper). This later gave way to a JLA lineup including several former Teen Titans, Congorilla, and Starman (Mikaal Tomas).

New 52 (2011)
Earth-0: Superman, Batman, Wonder Woman, Martian Manhunter, Aquaman, Flash, Green Lantern, Cyborg, Justice League.



Tuesday, April 14, 2015

Retro Review: The Long Halloween - Who is Holiday?

The Mystery

Jeph Loeb and Tim Sale's The Long Halloween is one of the classic Batman stories, telling the story of a year early in the caped crimefighter's career, working the existing origin tale of Two Face into a new mystery of their own creation. The story is, in large part, a whodunit, with a mystery serial killer named Holiday who attacks once a month on major holidays over the course of a year. Despite the abundance of information given to us, the identity of the killer remains somewhat in doubt at story's end because of contradictory confessions, evidence of multiple killers, and other ambiguous clues.

There are 13 dates on which Holiday strikes at one or more victims:

Halloween #1: Johnny Vito (dead)
Thanksgiving: The Irish Gang (5 dead)
Christmas: Milos Grappa (dead)
New Year's Eve: Alberto Falcone (faked his death)
Valentine's Day: Sal Maroni's men (4 dead)
St. Patrick's Day: Sal Maroni's men (about 10 dead)
April Fools Day: The Riddler (many shots fired, deliberately missing)
Mother's Day: The gunsmith (dead)
Father's Day: Luigi Maroni (dead)
Independence Day: The coroner (dead)
Roman Holiday: Carla Viti (dead)
Labor Day: Sal Maroni (dead, shot by Alberto Falcone)
Halloween #2: Carmine Falcone and Vernon Fields (dead, shot by Harvey Dent)

We know the killers on the last two dates. We also have two confessions, with Alberto Falcone telling the police that he committed all of the Holiday murders up until his capture, and Gilda Dent, speaking to herself, telling us that she carried out the first three murders and that she believes that her husband Harvey committed the rest. In addition, Harvey Dent says that there were two Holiday Killers; either he’s referring to Gilda and Alberto, or a third killer is implicated.

Years after the story was published, there is no universal consensus: Who was Holiday? Similar arguments have appeared in different corners of the Internet, and new readers keep following similar paths: Three suspects remain. But who really did it? Who is Holiday? Who killed who?

Solutions

Besides the known killings on the last two dates, there are three common solutions proposed for the first eleven Holiday events:

Solution A:Alberto was the only killer, excepting Harvey Dent committing the final two murders. This is what Alberto's confession asserted, and it's also what Batman concluded. This theory is strongest if it is assumed that Alberto's father, Carmine "The Roman" Falcone was coordinating and assisting the shootings. Solution A would mean that Gilda's confession is false, and because she's speaking only to herself, it would mean that she is delusional.

Solution GA:Gilda committed the first three murders, then Alberto committed all the rest. Nobody in the story actually believes this, but it's perhaps the most common reader theory. It accepts Gilda's confession as true insofar as the facts that she could know of, and Alberto's as partly true but partly exaggerated.

Solution GAH:Gilda, Alberto, and Harvey each committed some of the murders. This theory contradicts every person in the story, to some extent, but some readers still favor it.

I believe that a careful examination of the facts strongly discredits Solution GAH, and goes a long way to disprove Solution GA. Solution A is the best explanation of the story, but there's a small chance that Loeb had Solution GA in mind.

There are five lines of reasoning that strengthen Solution A. Most or all of these have been discussed before.

Evidence 1 - Opportunity: It is evident that Gilda would have had a tough time committing the three crimes she claims. This is especially true for the second one, on Thanksgiving. Gilda was hospitalized and on an I.V. at the time, but she claims that she snuck out of the hospital. Here's what that would have entailed:

Although she was so impaired that she needed one more month in the hospital, and even in late December, she was still advised to take it easy. But she claims she snuck out of the hospital and returned undetected. While outside she needed to obtain a "Holiday" gun. Her house was blown up, so either she retrieved one from the wreckage, or bought one and had it prepared, or she had stored one somewhere outside her home (even though she was injured very shortly after the first Holiday murder). Then she needed to find the Irish Gang. This wouldn't be easy, because as of hours earlier, they were in jail and there was no evidence they would be freed. The location where they were found was not where Mickey lived (Batman confronted him there). The door had a DO NOT DISTURB sign, which should probably mean the door was locked, but Holiday opens it somehow. Then the shooter outgunned five men. Then Gilda returned to the hospital, without anyone noticing that she was missing.

Few of these difficulties would apply to Alberto. The Irish Gang was picked up from jail in a limousine, certainly paid for by Carmine. Carmine would have arranged their suite, and could have allowed Alberto a way in. His comings and goings would not have been limited in any way that we know of. Outshooting the whole gang is still hard to explain, no matter who the shooter is, but Alberto, at least, was not suffering a head injury at the time.

Similar, but less compelling, constraints apply to Gilda's opportunity to commit the Halloween and Christmas shootings. Moreover, as the Dents were short of money, even the means to buy and dispose of several guns is somewhat strained, whereas the Falcones were literally overflowing with cash.

Batman finds metal filed off of a gun in the Dents' basement, but this does not implicate Gilda. We know that Harvey had a Holiday gun at the end: He could have made it in their basement. Moreover, if Gilda had filed metal off a gun for the first two killings, it probably wouldn't have remained in their vise after their home was blown up. (Although perhaps the vise would have been salvaged in a clean state from the wreckage.)

Evidence 2 - Coincidental Coordination: Solutions GA and GAH posit that multiple killers who were not coordinated somehow managed to strike once and only once on several consecutive holidays without missing a month or striking twice on the same night. It is particularly implausible that the three switched on and off many times while maintaining the pristine pattern. It is somewhat less unlikely if there was only one "switch," with Gilda committing the first three, then Alberto the rest. The New Year event actually took place in the final moments of December (there was no Holiday event in January), and only 6 days after the Christmas one. This might have given "Holiday #2" the best chance to pre-empt "Holiday #1" without an overlap, but it still requires that Holiday #1 stopped after Holiday #2 struck for the first time.

There is also an implausible coincidence if we imagine that two different killers both chose the same disguise. We know that Alberto wore a hat when he shot Sal Maroni. We saw that Holiday wore a hat from May through September, but didn't see Holiday's head for any of the other shootings. Gilda claimed to have worn a hat (Harvey's) as well. How could they choose the same disguise? Gilda could have read about Alberto wearing a hat in the newspaper after he was arrested (we know that she had such a newspaper). It's much less likely that Gilda would have chosen such a disguise first, and then Alberto accidentally copied it.

Further, Alberto finally provides an explanation for why holidays were chosen for the crimes: He was born on a holiday and chose the dates to assert his significance. It is utterly implausible for Gilda to have chosen the first three dates on the basis of Alberto being born on a holiday. This only makes sense if Gilda chose the holiday motif and it's purely a coincidence that Alberto was born on one. However, if Alberto was being guided by Carmine, it requires that Alberto chose the holiday motif while Carmine set the overall direction.

Evidence 3 - Handedness: Some readers have noticed that the gun hand changes from one Holiday shooting to another. Harvey is seen to shoot Carmine using his left hand, while Albero and Gilda appear to be right-handed. This would support Solution GAH. (It is also indicated by blood on Harvey's right hand and sleeve that he shot Vernon Fields with his right hand, making him an ambidextrous shooter.)

However, this unravels upon a closer look. One, the gun hand in the Christmas scene switches from left to right, which suggests that gun hand is simply a detail that artist Tim Sale wasn't concerned with. Two, it is possible that the shooter had a gun in each hand, which would require that both hands be used. Three, in the sequel, Dark Victory, we see Alberto shoot with his left hand, even though he used his right hand in Long Halloween, making Alberto himself ambidextrous, or the detail simply unimportant.

Moreover, when we see a Holiday gun being made in September, there is one panel showing the hands on a vise in such a way that we should see the gun-maker's body behind the hands, but instead we see a wall of tools. This minor error reinforces the idea that the art is subject to mistakes, and therefore, the handedness does not constitute significant support for Solution GAH.

Evidence 4 - Gilda's Logic: Gilda's confession has multiple logical problems suggesting that she is delusional. Most salient is this: Her stated motive is that by killing gangsters she would be reducing Harvey's workload. This is dubious in the best of circumstances, but we have seen earlier that she herself doesn't believe it: On New Years Eve, she tells Barbara Gordon that the Holiday situation is increasing Harvey's workload. And that shouldn't have been an unexpected outcome: Of course, a serial killer on the loose could only add to Harvey's worries, whereas killing a few marginal gangsters would do nothing to eliminate his larger problem concerning the Roman. Gilda shouldn't, and doesn't, believe her own motive.

Gilda claims that she got the idea for Holiday by reading Harvey's files. But when she confronted him about a gun in their basement, and he said that he brought evidence home, she seemed surprised by that. If she read Harvey's files, they were presumably at home, unless she read his files in his office. Moreover, she was upset by having found the gun, not supportive of it. The 180° turn in tone between the basement scene and her confession indicate that she is idolizing Harvey and whitewashing the crimes that she thinks he committed by adding a role of her own.

Additionally, she believes that Alberto was actually shot, which we know didn't take place. She might have incomplete knowledge of the details, but the fact that Alberto turned up alive should have caused her to question if he was shot at all.

Finally, Gilda's confession is the only reason whatsoever to believe that she committed any of the crimes. But it directly contradicts Alberto's confession. If we have to assume that one confession is false, hers is the more likely false, as it creates so many other contradictions. The only reason to suspect Alberto's as false is because of Gilda's, but Alberto unquestionably committed at least one murder, and almost certainly more, whereas we have no proof of Gilda having committed any of them.

Evidence 5 - The Carmine Falcone connection: Circumstantial evidence strongly suggests that Carmine Falcone was directing the entire sequence of Holiday crimes.

Superficially, the first four Holiday shootings struck at Carmine's interests, while most of them after that targeted his rivals. However, none of the first four actually killed anyone that wasn't in some way suspect from Carmine's perspective. Johnny Viti had earlier been targeted by Carmine. The Irish Gang were outsiders, and Harvey Dent imagined that Carmine might kill them if their allegiance was suspect. Milos had failed to protect Carmine from repeated invasions of his homes. And Alberto seemed to be a killing that was intolerable to Carmine, but it was faked and didn't actually take place. The logic of someone deliberately performing a hit that worked against them to remove suspicion from themselves is offered elsewhere in the story.

The timing of the Holiday crimes, of witnesses and victims coming and going, suggests that Carmine was choreographing the events around many of the Holiday shootings. This is especially true of the later events, but true of the very first ones as well.

Known coordination:

Thanksgiving: The Irish Gang was picked up in a limousine and taken to a fancy hotel. This presumably put them in a time and place that Carmine Falcone arranged.

New Years: Carmine told Carla to go find Alberto, and because of his command, she "discovered" the evidence of the (fake) killing.

St. Patrick's Day: Sofia, under Carmine's orders, arrives shortly after the killing took place, making it appear to be a Holiday killing instead of a hit ordered by Carmine Falcone.

April Fools: Riddler is confronted by Holiday in a time and place exactly where Carmine had just sent him. Sofia avoids being a witness or interfering because Carmine told her to "come right back."

Mother's Day: The gunsmith is killed very shortly before Sofia arrives.

Plausible coordination:

Halloween: Carmine could have known that Johnny Viti was home, or ordered it to be the case. Gilda could not have made this happen.

Christmas: Carmine could have known that Milos was about to go outside. Gilda could not have predicted this.

Roman Holiday: Carla was pursuing the Holiday case with Sofia. The lead that sent her to the coroner's office could have been sent to her by Carmine.

Protecting Alberto:

Presumably, killing the gunsmith and the coroner were two events that only served to protect Alberto's identity. The gun metal found in the Dent's basement probably came from Harvey making the gun he used for the final killings. The gunsmith made the other guns for Alberto, and he was killed to keep him silent. Consider the timing: He was killed immediately after his identity was discovered by Sofia; this, plausibly, could have been arranged by Carmine. The Dents couldn't have possibly have timed this correctly. The coroner also knew of Alberto's fake death, and was killed to assure his silence.

The first gun:

If we take the sequence in the art literally, the first Holiday gun was made many weeks before the first murder, on the same night that Johnny Viti killed Richard Daniel, and before the Dents (or Gordons) learned about that murder. This timing would have been wildly coincidental if Gilda or Harvey were preparing the gun, but is plausible if Johnny Viti's return from Italy set into motion a plan by the Falcones to kill several people, starting with him.

Carmine and Alberto:

On the surface, Carmine seems to disrespect Alberto. He makes comments that are dismissive of Alberto in June and August, but only when other people are listening. On Thanksgiving, Carmine seems affectionate with him when they're alone, and on New Years Eve, Carmine thinks (one of the few thought balloons in the entire story), "If it weren't for Alberto, there'd be nobody I could trust." This supports the idea that his disrespect for Alberto is a sham to facilitate using Alberto to commit the killings unsuspected.

Both the Riddler and Batman see this solution from different sides, with the Riddler guessing that Carmine is Holiday, while Batman ends the story convinced that Alberto committed the killings and Carmine knew about them.

Evidence 6 - Two Face's Comment:

Harvey "Two Face" Dent makes a surprising comment when he remarks to Jim Gordon and Batman, "You both know, don't you? There were two Holiday killers." This would seemingly contradict Solution A and indicate that either Harvey or Gilda performed some of the rest.

However, Batman provides the logical way out: Harvey killed people with a Holiday gun on Halloween. He was the second Holiday killer, but not responsible for any of the other events. His strange phrasing that seems to indicate a reveal is explained by his obsession with the number two. This is highlighted by his previous utterance, "One second" ("second" has two meanings; the time unit and the second in a sequence).

Conclusion

By any realistic reasoning, Gilda could not have committed the Thanksgiving shooting, and the massive web of circumstantial evidence indicates that there was only one Holiday shooter, who was Alberto Falcone, working for his father, Carmine.

The only argument for Gilda's guilt would be this: It is a comic book story, inhabited by fantastic people such as Batman, the Joker, and Solomon Grundy, and the problems with her carrying out the shooting and the enormous number of coincidences indicating that Carmine Falcone is ordering the hits have to be forgiven as things that happen in comic books.

But this would make the mystery a weak mystery. Yes, in the DC Universe, where little blue aliens command a race of green space cops, and psychics and the undead team up with magicians and robots, we can imagine anything to be possible. But who is really capable of sneaking out in the middle of a two-month hospital stay and carrying out an intricate assassination? Batman is, to be sure, but, as the Joker tells Harvey Dent, "You're no Batman," neither is Gilda Dent in the Batman class of capabilities.


I can imagine a writer shrugging off such pragmatic concerns and feeling that a last-minute confession is a great ending that trumps realism. But the sheer number of clues that implicate the Falcones weren't likely placed there by coincidence. I think Jeph Loeb intended Alberto Falcone to be recognized as the only Holiday. Ultimately, solving the mystery depends not on the story, which leaves a slim chance of Gilda's guilt, but on reading the author's intentions. And I can't be sure that Loeb meant for a reader to find all of the pieces of evidence that make Gilda's confession seem implausible, but I suspect that he did.

Monday, March 23, 2015

Retro Review: Batman: Year One

If there has ever been a modern Batman story more influential than Frank Miller's 1986 masterpiece, The Dark Knight Returns, it was Frank Miller's 1987 masterpiece, Batman: Year One. It's remarkable that the same writer scripted two such extraordinary stories a year apart, but truly incredible that the two stories approach the character so differently and accomplish such different things. Yet, there is no contradiction between the two works: Year One depicts a young man who is about to leap, literally, into his life's work, while DKR stars an aging man who accepts that his mission is something he can never leave behind. But these two moments are so far apart that we can barely fathom that the same character's life contains them. Year One stands separate from DKR, not as a prequel.

Superman, Wonder Woman, and other DC characters were significantly redefined by post-Crisis reboots, but Year One leaves the facts of Batman's life much the same as before. Year One, rather, fills in small details during a legendary year; the time frame that Year One spans is covered by just four panels in an earlier origin story, 1980's The Untold Legend of the Batman. This gives Miller freedom to blend existing stories and new elements into a new work that feels familiar just often enough to make Miller's inventions resound.

Year One has a particular quality that is shocking to the reader, a quality that virtually all previous superhero comics had energetically rejected: Realism. Could Batman be real? Of course not. But could the Batman in Year One be real? Still, the answer is no, but many scenes play so close to real life that we feel like we've jumped right out of the superhero genre and into a different world. Year Oneshows Bruce Wayne going into action eight times, and three of them go badly. He is stabbed once, shot four times, beaten over the head once, and trapped by the police twice. True, he escapes both time he's captured, and the most unrealistic thing in the story might be that he heals well enough to continue as Batman, but for a while here and there, we forget that Year One's world isn't our world. This draws the reader into thinking about Batman's weapons and tactics on the practical basis that Batman's voice-over narration provides, and so the story works on a level that a Green Lantern or Flash story never could, and earlier Batman stories usually did not. Year One's realism has spun off a new "How To" subgenre of Batman story, with narration exploring Batman's training and tactics filling many pages in post-Year One stories and at least three entire published books. The practical details of being Batman show up in every Batman movie since 1989's Batman, and provides much of the basis of Batman Begins and was a major focus of a new title, Legends of the Dark Knight, which focused on key events early in Batman's career when his crime fighting approach was being shaped.

In addition, Year Oneintroduced the organized crime family of Carmine Falcone, who, unlike many "disposable" mobster characters seen in Batman stories over the years, provided a substantial basis for future stories exploring the same era. Year One's take on the Falcones and a younger Harvey Dent recurred in The Long Halloween and other stories, building up a rich Godfather-like early history of Batman continuity. This created a timeline in which Batman faced more realistic, organized-crime opponents, rather than masked super villains, early in his career. While Year Onedevotes considerable time to developing Selina Kyle as a third focus, and mentions the Joker in the very last panel, the emphasis on realistic criminals further grounds the series in realism.

At the heart of Year One are two men: Bruce Wayne – who has the inspiration, on panel, to become Batman – and Jim Gordon, then a junior officer new to Gotham. The narration alternates between the two men with calendar dates in the captions, showing us a year in their lives as Wayne figures out how to fight a war in the streets and Gordon fights one at work and another one in his marriage. Both men are fiercely principled, physically tough, and in way over their heads. In time, they learn to trust one another, but not until the titular year reaches November. Along the way, they square off against one another, directly and indirectly, with Gordon gradually figuring out how to wrest himself from the clutches of the corrupt Gotham City police force that prefers its criminals to the new caped crime fighter.

Gordon is yet another element who grounds the story, even down to his Chicago (a real city) origin. It is his story that makes the narration work, filling in the blanks between long stretches of time (according to the dateline captions) in which we don't see Bruce Wayne at all. Between January 4 and March 11, we don't see Bruce Wayne do anything at all except return home and kick a tree trunk. What is he doing in the meantime? Certainly not "nothing." The blank spaces invite the reader to contemplate that question and imagine what elaborate preparations of Wayne's body and equipment must be taking place. But they are left unseen, while Gordon begins a long and difficult road to fight temptation in the form of an attractive female partner and a very dirty police department.

But when Bruce Wayne first goes into action, amid scenery right out of Taxi Driver, and fails badly, we find out that his unseen preparation wasn't nearly enough. Wayne barely escapes with his life and identity intact, and beats a self-imposed deadline – a literal deadline, in which his blood will run out of his body if he doesn't summon Alfred to save him – to devise a better way to fight crime, a way that comes to him in crashing glass and a vow to become a bat.

Nothing goes right for the new Batman on his first try, and not always on his second. Year One tells us succinctly about his dozens of encounters interdicting street criminals and focuses, instead, on showing us how he uses skill and brilliance to bring down the city's big criminals, some of whom were elected. He fights a many-front war against ordinary crooks, big bosses, and even the Gotham police. His victories ultimately break up the logjam of corruption that made Gotham "no place to raise a family." By story's end, Gordon is free to call Batman to help on a case. That is the story arc that Year One brilliantly travels, taking an almost plausibly real city and introducing Batman into it, giving us for the first and arguably only time, a compelling explanation for the set-up that other Batman stories have simply assumed, that a man who dresses like a bat is the police's ally (and their superior) in fighting crime.


Batman: Year Onestays with you. You don't forget Batman's failures and successes, the new Selina Kyle, the struggling Jim Gordon, or the Falcones. Miller's plot and dialogue and David Mazzucchelli's art create a new world, and although many creators have tried to take us, we've never really gone back to that place since.