Showing posts with label final crisis. Show all posts
Showing posts with label final crisis. Show all posts

Friday, May 17, 2013

Grant Morrison Batman Reading Order


Batman Run (21 issues +)
“52” #30 and #47
Batman and Son: #655-658
The Clown at Midnight: #663
Batman in Bethlehem: #666
Club of Heroes: #667-669
Resurrection of R’as al-Ghul: #670-671 (6 parts in other titles)
Three Ghosts of Batman: #672-675
Batman, R.I.P.: #676, DC Universe #0, #677-681

Lost in Time (32 issues+)
Last Rites: #682-683
Batman #701
Final Crisis #1-7 (especially #1, 2, 6)
Batman #702
Batman and Robin #1-9
Return of Bruce Wayne #1-5
Batman and Robin #10-15
Batman #700
Return of Bruce Wayne #6
Batman and Robin #16

Batman, Incorporated(24 issues)
Batman: The Return
Batman, Inc #1-8
Leviathan Strikes
Batman, Inc vol 2 #1-3, #0, #4-13

Here is my suggested reading order for the entire Grant Morrison Batman epic, 2006-2013. There's really no one right order, because when multiple series titles were telling the story at the same time, the publication order, the story logic, and the chronological time within the multiple series were mixed up three or four different ways. In at least two cases (the Arkham scene in DC Universe #0 and the respective order of the Batman and Robin and Return of Bruce Wayne finales), I think the publication schedule mixed up the intended logic. I think the transition from RIP to Final Crisis in particular makes more sense as I've offered it here, taking us through Bruce's experiences chronologically, instead of withholding the resolution to small mysteries for very long stretches of time.

Not mentioned here are the old stories that Morrison tied in, and the most important two were the Zur En Arrh story in Batman #113 and "Robin Dies at Dawn" in Batman #156. Others were reprinted in a trade paperback called The Black Casebook. However, while the small details of those stories were interesting reading while the Black Glove was an ongoing mystery, they aren't necessary to understanding Morrison's work. A rather large number of stories from 1939 through the Nineties are referenced by Morrison throughout his run, so the amount of background reading one could do would seriously add to the length of the list.

Finally, I'll make my best-of list-within-the-list. My favorite issues and scenes from the run.

1) Batman #680: Doctor Hurt's trap for Batman in Arkham.
2) Batman #674: Batman struggles to escape... and remember the past.
3) DC Universe #0: Batman and the Joker in Arkham.
4) Return of Bruce Wayne #6: Bruce ends the story of all time.
5) Batman and Robin #13: The Evil Thomas Wayne scene.
6) Batman #655: A replacement Batman shoots the Joker.
7) Batman #673: Batman's showdown with Joe Chill.
8) Batman #681: The RIP finale.
9) Batman and Robin #2: Frank Quitely draws Dick and Damian fighting the Circus of the Strange.
10) Batman #683: Batman escapes Darkseid's death trap.

If anyone reads this whole list in the order I suggested, I'd love to hear about it!

Wednesday, February 20, 2013

Action #17


With next month’s Action#18, Grant Morrison’s run on Superman will come to an end, wrapping up the extended story that redefined DC’s flagship character.

Defining and redefining Superman has been a quagmire for DC over the last 15 years. This was true only three years ago when I expounded on the topic in my review of Geoff Johns’ Superman: Secret Origin #1. That series redefined Superman’s past in a way that summed up changes which had been in progress since Infinite Crisis. It was only to serve as the status quo for two years before being discarded for another, total, reboot. And in fact since then, we have also seen another heavily-sold out-of-continuity Superman origin in J. Michael Straczynski’s Earth Oneversion of Superman, and a fleeting glimpse of a Superman who dies young in DC’s current Earth 2 title. If that’s not confusing enough for fans, the “2” and the “One” in those titles do not serve as part of a sequence, and they are piled on top of earlier Earth Ones and Twos (or 1s and 2s). The nomenclature alone produces vertigo if not nausea. Yet another out-of-continuity story called DC Universe Online (but it was not online) showed yet another Superman for 52 issues.

A new Superman in Grant Morrison’s hands had been long-anticipated. Morrison wrote Superman as part of his Justice League run starting in 1997, and shortly thereafter was part of a pitch called Superman 2000 which did not come to pass. In 2005, Morrison began a 12-issue run on All Star Superman, a fantastically popular mini-siries taking place in its own continuity, which in many ways was a prequel for the Superman we finally saw as part of the 2011 DCnUthat is the main continuity of DC’s stories, for now.

With this series at the pause between the penult and ultimate issues, it stands as a single body of work which does not fail to reflect plotlines we’ve seen in all of those other Superman redefinitions mentioned above, a quilted kaleidoscope of stories and storylines which are rehashes of stores we had just seen. Brainiac double-crossing Luthor? Seen it in Online. General Lane directing a US Army plot against Superman and Superman’s tight association with the Legion of Super Heroes? Seen those in Secret Originand other Geoff Johns stories in then-current continuity. Clark Kent beginning his journalistic career as a poor young man in the slums? Seen it in Earth One. Yet, it is hard to fault Morrison for reworking those almost-current stories: If he avoided every storyline in those several retreads, he would have had to write a story by negation, leaving holes in Superman’s DCnU history just to spite those other works. Morrison did not choose that path, and so we have a maxi-series from Morrison that looks like a blend of half a dozen other recent works.

And that includes Morrison’s own. Morrison’s Action employs elements from his All Star Superman title, including a key role for characters from Mxyzptlk’s Fifth Dimension, which provides the key villain in Action. Morrison has also used the Fifth Dimension in his JLA run and with his use of Bat-Mite in Batman.

Structurally, the run strongly resembles Morrison’s runs on Batman. In Morrison's first run on Batman, in issues #655–681, the hero faces a single dominant threat whose plot is at first hidden, from both the hero and the reader, surfacing in a series of smaller threats, calculated to test the hero without toppling him, before culminating in a final showdown between Doctor Hurt and Batman in Batman R.I.P. Morrison's Action run has a parallel structure, with the Little Man, who appears in the very first panel, proving to be the ultimate victim who confronts Superman directly only in the final issues. Both Doctor Hurt and Vyndktvx make pretensions to be the Devil, using the word "deal" like it's going out of style. Vyndktvx is often drawn three-faced, like Satan in Dante's Inferno. However, while the Batman story was fundamentally the story of a single plot by Doctor Hurt calculated to topple Batman, the Actionstory is a series of Superman adventures primarily featuring independent menaces, a few of whom Vyndktvx recruits for a single assault. Both stories are spread widely over time. Both wrap the events of much older stories into their telling. Both villains have identities held out as a mystery. Ultimately, The Little Man seen in the very first panel of Action #1 is given a complete backstory in terms of Fifth Dimension intrigue. There is no longer mystery regarding who he is, but we await the ending of a climactic battle, which began to crescendo in the final pages of Action #14.


The references to past Superman stories, both prominent and obscure, are more numerous than I will attempt to catalog here. Characters originating in Superman stories from every era from the Thirties through the Nineties have appeared in passing and in the foreground. I will mention, instead of the smaller facets, three larger stories that have impacted the narrative here in a very central way.

At the end of the pre-COIE era, two stories were published the same month wrapping up the pre-Byrne Superman. Both of these stories, on the surface unrelated, depicted a suddenly evil Mr. Mxyzptlk as the villain. By far the more famous of the two, Alan Moore's Whatever Happened To The Man of Tomorrow? also had the structure of a larger villain (Mxyzptlk) throwing secondary menaces (as great as Luthor and Brainiac) at Superman before the hero and villain took each other down in a battle that undid them both, in different ways. A less well-known story by Steve Gerber in DC Comics Presents #97 showed a Mxyzptlk who had been punished by his own kind and who merged with the Phantom Zone and its villains before attacking Superman one last time. In this story, Mxyzptlk achieves a tactical and strategic victory, apparently poisoning the Earth with kryptonite (with the added horror of Argo City's dead bodies showering out of the sky), then leaving a defeated Superman behind in what was, technically, the last moments we saw of the pre-Byrne continuity. Morrison has based his run, thematically, where pre-Crisis continuity ended, with a new Fifth Dimensional villain posing the ultimate threat to Superman, so that Mxyzptlk's inherently benevolent nature can be preserved for future stories. By utilizing the same thematic menace as that of Moore's story, Morrison may be giving Superman a chance to face that threat that ended "him" before, and overcome it, just as he is with the Doomsday threat from yet another continuity. It will be interesting to see if the final issue makes more explicit reference to WHTTMOT?

A subsequent work, mending the pre- and post- Crisis worlds from the other side of the divide, Keith Giffen's run on the Legion of Superheroes dealt with the gaping hole in continuity that the LSH had been inspired by Superboy, but in the Byrne run, there had never been a Superboy. We promptly saw the emergence of another "Earth", the Pocket Universe, which led to Byrne's Superman going through a spiritual ordeal after killing that Universe's Phantom Zone villains. More germane to the present run, Giffen rebooted the LSH not once but several times in rapid succession, with the Legionnaires deliberately rebooting their own timeline to undo histories where one of their villains had triumphed as the undisputed master of the 30th Century. The Time Trapper, Mordru, and Glorith all have the capacity to become dictators of the Legion's universe, and so they reboot the universe until they create a timeline where a "Balance of Powers" leaves a free universe in which the LSH battles these villains, neutralizing them. In Action #17, Morrison seems to utilize the very same idea when the Legionnaires plan to "wipe out [their] entire history" and thus save Superman's life as well as "stop the rise of Universo." Morrison puts the LSH here in the same predicament they faced in Giffen's multiple timelines; this is, incidentally, a device he also used in his JLA story Rock of Ages where heroes overcome a despot villain's rule not by defeating him per se but by rebooting the timeline so that the victory by Darkseid never happened.

Another story serving as the template for this one is Morrison's own Final Crisis and its related crossover, Superman Beyond. The title page of Action #17, like the last page of Action #16, shows the Super-Doomsday creature poised to kill Superman just as the first page of Superman Beyond shows a flash-forward to the fateful battle between Superman and Mandrakk. Like the Bane Batman from Batman #664-665, it shows a meld of the hero with the Nineties villain who broke him. The creature incorporates elements of Mandrakk, the Nineties Doomsday with the armor Superman of Superman Beyond, the evil Superman from Morrison's Animal Man, and more generally every anti-Superman we've seen over the decades. Picking up the theme of Final Crisis as a story about story, the Super-Doomsday creature refers to itself as a "franchise", in a fourth-wall reference to itself as an alternate character that strives to defeat the DCnU Superman. It is a "thought" that we first saw in Action #9, where the Lois Lane of its parallel universe defines to it as the product of selling out, of a Superman "brand" designed by experts to have "maximum cross-spectrum, wide-platform appeal, a violent, troubled, faceless anti-hero... a global marketing icon." It sounds like Morrison has a very specific villain in mind, something that Warner Brothers might be creating and incorporating into video games right now.

In every aspect of this run, we see a Morrison trademark: postmodernism rendered in the terms of the comic genre. In his Batman run, Morrison delivered unconventional narratives that were explained in the story with Batman-appropriate devices such as hallucinogens and brainwashing. Here, as in JLAAll Star Superman and Superman Beyond, Morrison accomplishes the same postmodernist storytelling through Superman-appropriate devices such as time travel and multiple dimensions. The reader's experience, either way, is one of unreliable narration and dramatic irony. The vehicle for creating this is specific to the hero, and ties in with a heritage from past decades when postmodernism was not the aim.

As with Final Crisis and Batman: RIP, the jump-cuts in narration may detract from many readers' enjoyment. In what now makes four consecutive issues, we have seen a cliffhanger with the first two simply put aside as the story picks up in the next issue. As the structure is so heavily borrowed from other Morrison stories, and the conventional payoffs blunted by his sleight of hand, the story is not likely to be remembered as a fan favorite nor as one of his milestones. What is most admirable here is that he worked his tricks, in many ways familiar and well-worn, in ways so specific to this particular character.

On two other levels, the story works assiduously and brilliantly to serve red meat to the fans: It does, after all, reboot Superman in ways that many fans yearned for. It overturns many aspects of the past continuity that overstayed their welcome. Perhaps to greater effect, it shows Morrison's gift for the flourish, the moment of perfection. When miniaturized Luthor looks out of shrunken Metropolis and sees Superman's symbol looming outside the jar, to the call "Look, up in the sky!" Morrison shows Superman winning every way at once. Inasmuch as Morrison has shown that he will let threads drop (or hang), we see Clark's vow to his father to wage a battle for justice.

In what is the final cliffhanger of Morrison's run, just as Super-Doomsday is about to kill Superman, Luthor arrives, saying "Nobody kills Superman but Lex Luthor!" If this seems familiar, it is not an accident. The very first monthly issue of John Byrne's run, in Superman Vol. 2 #1, ends with Metallo about to kill Superman when Metallo is suddenly teleported away. This is explained in #2 when Luthor says, "Of course I stopped you, Metallo. The killing of Superman is a pleasure reserved for myself."

The Morrison run in Action will have a lasting impact. It will serve as the definition of Superman's origin for untold years to come. And it is such an intricate story, it will be a work worth studying. It remains to be seen how much, in conventional terms as a comic, it will be enjoyed. While it is certain that Superman will, with help, triumph over Vyndktvx and Super-Doomsday, it is less clear that Morrison will triumph unconditionally over the commercial Superman that Super-Doomsday represents.

Wednesday, August 25, 2010

Batman 702

It's hard to read Batman #702 and be aware that it is, on a factual level, a sort of "clip show", composed more than half of scenes, art, and almost-exact dialogue from previous issues. It shows things we've already seen tied together, mainly, with transitions that are not surprising given what we know. And yet, it raises an extraordinary number of extraordinary questions. Grant Morrison's intertwined "second season" of Batman has five issues to go in Return of Bruce Wayne and Batman & Robin, and this issue seems to hint at momentous reveals for the events in those stories. Though much of this issue sketches out an easy-to-understand pattern, one sees in more than one place a hole in things.

Batman, R.I.P.'s final issue, Batman #681, had a first person narration by Batman himself, illustrated in the style of notebook excerpts. As we read these, we knew that Batman at least survived the threat to his life which was still playing out in the graphical presentation of the story. But that narration left more than one enigma, including the terms under which Batman composed it. By the time Last Rites showed that Batman recovered from RIP at least momentarily, it offered a possible explanation for when Batman performed that narration -- he might have done it during the brief respite between RIP and Final Crisis. But for one anomaly: He says "And so I write this final entry in the Black Casebook". Accepting at that moment that he survived RIP, we don't know of any reason why he would believe in its aftermath that there would be no more for him to record in the Black Casebook. Because he was near death? Because he could no longer be Batman? Because after an encounter with Doctor Hurt there was nothing left to consider mysterious? We still don't know. But it is suggestive that the narration in Batman #681 and #701-702 is all part of one message that is recorded in audio format (and not written) and is composed in a cave at the beginning of time, where Darkseid's Omega trap first sends him. Certainly the narration in #701-702 comes about like that, spoken into a utility-belt recorder while the Omega amnesia rapidly spreads over Bruce, leaving him the nearly-mute cipher he is when ROBW begins. What we learn in this issue is what Bruce knows just before the amnesia kicks in. He's losing his brilliant mind just after appearing in the past. Like the protagonist of "Flowers for Algernon", he knows this, which is why the last line of #701 is "Think fast, Batman..."

An overarching idea in #702 is that the New Gods and their artifacts are platonic in nature -- the essence of things rather than things themselves. There is the idea of horseness and then there are particular horses. You could kill every horse that's alive but the idea of horses would still exist. Morrison portrays the New Gods not as superpowered aliens but as ideas that happen to interact with the real world. As Morrison said in an interview before Final Crisis began, "We discover that all the previous experiences of the New Gods have kind of been projections into the DC Universe, and we’ve never seen the real thing until now." Darkseid, the bullet that kills Orion, and other things are more the idea of stuff rather than stuff itself. The bullet is the archetype of all bullets. Darkseid is the archetype of all terrible beings that have plagued men. And as in Morrison's Superman Beyond and Final Crisis, he writes a story about story. Zillo Valla's line from Superman Beyond #2, "I found a better story; one created to be unstoppable, indestructible! The story of a child rocketed to Earth from a doomed planet..." is reprised when Batman says in #702 that he has "a New Myth of my own. A myth where Ultimate Evil turns its gaze on humanity and humanity gazes right back and says 'Gotcha'." Just as the first line is a synopsis of Superman's origin from Action #1, the second is a synopsis of Batman's; in particular the gazing right back speaks of the origin as told in Batman #47, when young Bruce's "accusing eyes" turn on Joe Chill and terrify Ultimate Evil itself. The Wayne murder, depicted on four different pages, is very much a topic of #702 when it says that the bullets that killed them are mere examples of the idea of bulletness. As Batman says in Final Crisis #6, "A gun and a bullet, Darkseid. It was your idea." At the time, it seemed that Batman was speaking only of Orion's death, but in #702, he's speaking of every such death -- Orion's, his parents, and all others. Granny Goodness' attack is "like Joker venom. Fear Gas. Doctor Hurt's smile. All at once." It is the prototype from which examples are made.

And what is Batman going to do about them? Another moment from the past is when Jim Gordon says to him, "Look at you, all beat up to hell. Why did you have to choose an enemy that's as old as time and bigger than all of us, Batman?" And he answers, "Same reason you did, Jim. I figured I could take him." Like the platonic essence of bullet, this line simultaneously applies to many situations at once. Jim Gordon is referring to the sort of corruption he can see between the mayor and the police in Batman #665. But he sees it as something bigger than one mayor or a handful of conspirators. In time, the line took on a meaning regarding Doctor Hurt, and in its superlatives and the use of "hell", his identity as the Devil.

#702 seems to suggest that Darkseid is the bigger villain than Doctor Hurt, that Darkseid had a causal role in creating Hurt. Bruce, knowing that Hurt has called himself "the hole in things" (the title of #701), decides that Darkseid's fall "made the hole in things". This suggests a literal cause-and-effect relationship, and that Hurt is therefore secondary to Darkseid. I'm not sure that this suggestion is going to prove important to the larger story. The hierarchy of ultimate evils is tangled. In Final Crisis, Darkseid's crimes precipitate the arrival of Mandrakk, but the Monitors had been planning an evil coup when Darkseid's plan was at its inception.

And the "hole in things" seems to have the Evil Gods' number. Batman remarks, of his escape from the Evil Factory, that the Evil Gods hadn't prepared for any of what was then happening, that the best laid plan of Darkseid was also prone to the Hole in Things. Nothing's perfect. Batman finds gods and aliens hard to prepare for. And they, him.

And so, his counterattack becomes an archetype, too. Humanity (not superheroes, a point of contrast all throughout #701-702) gazes back at Ultimate Evil and says "gotcha". Bruce swinging his black-gloved fist at Doctor Hurt in the helicopter. Cowboy Bruce doing the same to Doctor Thomas Wayne in ROBW #4. A new story, a better story. Or, if you'd like, a very old one, Beowulf. Humanity has a representative who will stare down evil gods and strike fear into devils and never give up and never, ultimately, lose. By giving him Ultimate Evil to face on a platonic battlefield, Darkseid makes a colossal error, allowing Batman into a world of "ultimate stakes" where he can alter the myth of evil and give birth to himself. As Morrison said in an interview, "Batman himself is finally standing there to complete that big mythical circle and to have the image of Batman up against the actual personification of evil." The showdown in FC #6 creates what Batman #679 calls "a miracle in Crime Alley". Retroactively, of course.

The time travel itself is not such a complex part of the story. Darkseid sends Bruce back to 9,000 B.C., with regular jumps to other times (circa 1645, 1718, 1880, and 1980, respectively), but always near the vicinity of the cave. Bruce records his message in a brief interlude before ROBW #1 and this message is found by Rip Hunter and brought to the JLA. This takes place at some point in time after the events of Batman and Robin #12, sending Rip, Booster Gold, Hal Jordan, and Superman on a rescue mission that begins before Batman and Robin #13. Bruce's path goes on as illustrated in ROBW.

But this wonderfully ornate story has two other levels of complexity. One, in known references to earlier stories in the Morrison Batman era. We see his memory of the discovery of the well that connects to the Batcave and his imagined funeral from Batman #673 as well as the funeral from Neil Gaiman's Whatever Happened To The Caped Crusader? There are logical and thematic connections from Final Crisis, ROBW, Last Rites, and Batman #665.

But the more intriguing references are those which are left dangling without clear resolution. The missing portrait is a clear reference to the Old Thomas Wayne character mentioned in B&R #10 and seen in ROBW #4, and if we merely find out that he is the basis of Doctor Hurt, then it only confirms what has been coming into focus in recent issues. But the issue also has a stunning visual pointer in the depiction of the gates of a "Willowwood Asylum" which is a very obscure pointer to World's Finest #223 and the 1974 story of a pre-Crisis "lost brother" of Bruce's named Thomas Wayne, Jr. This brother was the subject of a brain trauma during childhood that left him mentally unstable, so he was therefore incarcerated in Willowwood Sanitarium. Why is Morrison showing us a pointer to that story?

Many fan-detectives have guessed that Doctor Hurt might be Thomas Wayne, Jr. The Bronze Age stories of Bob Haney have not been acknowledged by Morrison until this time (nor indeed, were much acknowledged by other DC writers at the time). Hurt has already declared himself to be a "dark twin". Could Morrison be opening the door to Thomas Wayne, Jr. being in continuity again, and if so, could he, rather than Old Thomas Wayne, be the body of Doctor Hurt? The answer to the second question is almost certainly "no." Thomas Wayne, Jr. was only three years older than Bruce, whereas Doctor Hurt was an adult in 1978, clearly too old to be the son of Thomas and Martha. The Devil in this story goes far back into the past, and if Morrison were to bring back Thomas Wayne, Jr., this would be quite separate from the origins of Doctor Hurt. The pages showing Willowwood remark on time being pliable, so this may be from a timeline that did stay with us, but only winked in and out of existence as Darkseid turned the Ancestor Box to craft a trap for Batman.

And that brings us to the issue's final chain of suggestive associations. The Ancestor Box (like "Rock of Ages'" Grandmother Box, taken to the platonic, inductive step of generality) has a many-tentacled thing creeping from and about it. Perhaps the hyper-adapter creates the hyperfauna seen in ROBW #2. It is likely that of which Jack Valor cannot speak and that which Alan Wayne calls "sickening." But almost certainly, a box with bells is the same one that is associated with the casket that has become the McGuffin of ROBW and B&R. This is not a great surprise. Somehow, Bruce gets to the end of time, and somehow he stops Green Lantern and Superman in their tracks; a Mother Box is a likely tool for accomplishing these things. It is interesting, though, that something pertaining to the New Gods would also supply "The bells of Barbatos". Whatever blocked the radio transmissions of Dick and uses eclipses as portals for Bruce's jumps, it seems to tie all of the larger story's demons and devils together into one myth, one mythology, and one central hero. Batman #702 is a grand telling of that myth.

Wednesday, May 12, 2010

Return of Bruce Wayne 1

Comic book stories used to begin simply. The hero would open the story with a clean slate on his to-do list. Someone would call him in and tell him about a problem. The description of the problem was accurate and complete. And he'd set about the task of solving the problem until it was done. Batman -- Bruce Wayne -- is facing a totally different sort of problem now, popping into new worlds disoriented unsure of when and where he is, even who he is. He's got to get back to his time, but he is also going to face more immediate problems everywhere he lands. Moreover, he's got to avoid a doomsday threat that he knows nothing about. We are also disoriented. We know certain things about what's going on, but not everything.

Bruce is trapped in the Omega Sanction. He is going to live some time in the area of Gotham City in each of several (perhaps five) different eras in its past. From what we see in The Return of Bruce Wayne #1, he will travel chronologically forward in jumps, appearing suddenly in the next era after (a moment for him; centuries for the world) vanishing from the last. He is not going to be born as a baby and grow up in each world. At least, that's not how it has worked so far.

In his first adventure in the past, Bruce lands in the era and location where Metron was seen giving fire to Anthro in Final Crisis #1. This is perhaps fifty years later, just after Anthro's death. Bruce happens to tangle with a nascent supervillain, Vandal Savage, who has been operating (without aging) since Metron's visit gave Anthro the means to beat Savage's people. Now Bruce Wayne wins the next round for the good guys, using his rusty skills, his utility belt, and the assistance of a proto-Robin to beat Vandal Savage -- savagely -- and then pop forward to the next adventure, in Puritanical witch-hunting times.

The Final Crisis scene set in this time played heavily on 2001: A Space Odyssey, which in turn played on the myth of Prometheus: the gods give fire to Man, making him something more than he was. Bruce Wayne contributes, potentially, to that same transformation. The defeat of Savage is significant, causing his people to abandon him. In Final Crisis, Libra tells the supervillains -- specifically responding to Vandal Savage -- that the superheroes win because they "truly believe their actions are in accordance with a higher moral order". Bruce robs Savage of a foundation that he had built, forcing him to start from scratch.

The Deer People who fight with Bruce believe that he came down in the rocket full of Final Crisis artifacts. It is unclear if he really did ride inside it instead of appear by Omega radiation in the same time and place. The distinction of how Bruce arrived may or may not matter. The artifacts inside have been made fragile, as though greatly aged, and crumble at the touch, except for Superman's indestructible cape.

The giant bat worn by Bruce on the cover remains a mystery. Savage apparently had fought and killed it earlier, but we don't know if it is a special being -- maybe the same giant bat seen by Dick Grayson in Batman and Robin #12 or some gigantic paleo-mammal like some that have actually existed in nature.

The story has numerous thematic elements we've seen elsewhere. A proto-Joker (but not an over-the-top version) is one of the Deer People. A proto-Robin arises among them, too. Vandal Savage throws a prostrate Bruce in a copy of Bane throwing Batman in Knightfall. Batman and a reluctant proto-Robin leap from on high into water in a scene right out of Butch Cassidy and the Sundance Kid. But Batman doesn't resurface; he's millennia further ahead in time.

Bruce's victory happens to coincide with a total eclipse of the Sun; it is this, in the cave art commemorating Bruce, that Dick found, also in Batman and Robin #12. It is this which led to his call to alert the Justice League, leading to ROBW #1's surprise guests: Booster Gold, Rip Hunter (probably, silhouetted in the time bubble), Hal Jordan, and Superman. Their time travel has that inconvenient (for them) inflexibility that keeps them from going back one more day, and so they have missed Bruce, but will try again. The use of the JLA as rescuers explains Dick Grayson's mention of them in Batman and Robin, assuring that the battle with Doctor Hurt will be conducted by the bat-family alone. Somehow the JLA knows something that we didn't: If Bruce gets back to the 21st century on his own, "everyone dies." Whatever plan is behind this, it probably has something to do with the unexplained motive Darkseid had in planting a fake Bruce Wayne corpse behind. To connect the dots on this, it seems that Darkseid has made Bruce Wayne into the weapon that will (via some mumbo jumbo) destroy the universe -- one of those "fates worse than death" that villains love to enact. Surviving fistfights and gunfights will be the small challenge, and figuring out that a doomsday countdown is underway will be the hard one. Although for now, Bruce also has to worry about a gigantic hideous monster about to eat him in Puritan times.

Thursday, February 11, 2010

Batman and Robin #8: The Body


The Batbody

In W. W. Jacobs' story "The Monkey's Paw", an aging couple is given a magically-endowed preserved monkey's paw that bestows upon them three wishes. The story is a classic representation of the trope that magic may work great evil by granting the letter, but not the spirit of a wish. Their first wish, for money, is granted is the form of a cash settlement that comes due to their working-age son's death – a horrible outcome they vehemently rue. Their second wish is to bring the son back to life. This, too, goes badly as they hear the scuffle and banging at their door of what is surely a corrupted, evil version of their son. And so the third wish is to have the undead son go away.

Batman and Robin #8 gives Dick Grayson the experience of the second and third wishes. Going (arguably unforgivably out of character) against the advice he hammered upon Tim Drake in The Resurrection of R'as al-Ghul, he places the body from Bruce Wayne's crypt into a Lazarus Pit and finds, to no reader's surprise, that the choice was a mistake. Lazarus Pits have always been known to madden the subject, which would have perhaps been a sufficient explanation for the experience going badly, but a distinct and separate reason comes to bear here.

Batman and Robin #8 has a reveal, long teased inside and outside of stories, including in Geoff John's Blackest Night, that the body of Bruce Wayne, seen several times since his demise, was not really Bruce Wayne but one of the clones created by Mokkari in Final Crisis. The logistics of this have confused some readers, so I'll break it down here:

1) Mokkari uses DNA from the captive Bruce Wayne to create an army of clones. The clones are brought to maturity rapidly, in about a month, and in that time are speed-programmed with the memories and experiences of the real Batman, give or take a few tweaks. (This is exactly the plan Luthor used in creating a subservient Superman clone in Action Comics #500.) We see this in Batman #682.

2) Batman, unconscious and physically restrained, becomes aware of the process and fights the mental control of Mokkari's instrument of psychological control, the Lump, a character who puts others into his dreams. Batman eventually wins the confidence of the Lump and gets the otherwise immobile creature to rise and set him free. Batman #683.

3) Mokkari reports his failure to Darkseid. Final Crisis #5.

4) In a flashback that is not quite harmonious with the above, Darkseid tells Mokkari to save one of the dead clones, stating that he can use it, although he doesn't elaborate on how or why. Batman and Robin #8.

5) The real Batman confronts Darkseid and is beamed by the Omega Sanction into the past. Apparently, nothing whatsoever is left behind in the present, which is exactly how the Omega Effect is first portrayed in Forever People. Batman's fate, however, will be to live a series of futile lives, as seen in Grant Morrison's Mister Miracle miniseries. Final Crisis #6.

6) Superman finds the dead clone and assumes that it is Batman, since it is an identical copy of him down to the DNA. Confusing Superman may be the purpose for which Darkseid intended the clone, although the logic behind this is not clear. Darkseid intended to win his confrontation with Superman, and presumably did not plan on being shot by the real Batman, so it's hard to know how much of what unfolded was part of his plan or backup plans. Final Crisis #6.

7) The body is placed in a grave whose first in-story appearance is in Batman and Robin #1. It is subsequently seen in Blackest Night, with Black Hand removing the skull and using it to create Black Lantern rings and to animate, briefly, a  Black Lantern Batman. Blackest Night #0-6.

8) The clone's skull is recovered and reunited with the body (which was found by Dick and Damian in Blackest Night: Batman). It is placed in a crypt next seen in Batman and Robin #6. It is this body which is removed by Dick and taken to the Lazarus Pit.

Because the clone is insane, it must obviously be stopped. It has returned to Gotham, and its "plan" is uncertain, although it's about to engage in a violent clash with the wheelchair-bound Damian.

What next? Will the clone be killed? Will it roam free, unaccounted for? Will it be put into a cage and be used, eventually, to provide the body for Bruce Wayne's spirit upon his return? If it does die, does that fulfill one of the "death of Batman" scenes from Batman #666? And given that the next story arc seems to have Damian battle Dick Grayson, that makes for two Damian-vs-Batman stories in a row. With Bruce Wayne set to return, we will have three Batmen in just a few months. Morrison, of course, has filled his work with alternate versions of Batmen.

Kings and Madmen

Perhaps the more momentous scenes in this issue show us the machinations of Old King Coal. The issue opens with flashbacks showing how he captured the Pearly Prince and incapacitated Batwoman. Then, in step with the battle of the two Batmen, we see him trigger an explosion that accidentally settles the fight and his celebratory comments afterward.

Why is this character, alluded to but not seen in the previous issue, so interesting? His relationship with the Pearly King resurrects Morrison's use of games as a template for events in his story. We have a white king and a black king, and that immediately invokes the notion of chess. The black king has a black queen (off-camera) and also a number of black pawns, with (coincidentally?) eight of them seen in the panel where Eddie is captured.

Old King Coal's plan is to destroy London and rule a New Jerusalem from Newcastle (the center of a coal-bearing region of England). "New Jerusalem" is a term often used to describe the capital city of a new religious order to arise in the undefined future. William Blake's poem "And did those feet in ancient time" posited that England had a future and past with centrality to Christianity beyond what is historically recorded. Given Old King Coal's leanings, however, it's clear that it's not Christ but Antichrist as the central figure of his religion. Blake's poem mentions "dark satanic mills", commenting on the industrial problems of his time.

Coal refers to "the Beast", a name from the biblical Book of Revelations, which also introduced the idea of a Christian New Jerusalem. He believed that sacrificing Batwoman would bring about the rising of the Beast from the Lazarus Pit. We have some reason to wonder if the evil Batman who arose is the partial fulfillment of Coal's belief.

The larger question: Is Coal directly tied to the larger evil that has been behind Morrison's entire run on Batman? His efforts are unquestionably similar to things we've seen before. Are they part of it? His henchmen wear face-covering masks, like those of Pyg's dollotrons (and in contrast to the Pearly Prince's Robin-style domino mask). He takes down Batwoman with an airborne narcotic, like the airborne drug of Pyg. He speaks on the phone (to his female companion, his "bleedin' Donna" as Pearly put it) of a "new age of crime" -- contrast El Penitente's underling Santos speaking of his boss's "new model of crime". Clearly everything about Coal's operation relates to El Penitente's evil master plan under the veil typical of Morrison's work, that many similar things coexist, leaving us to guess which are directly related.

It's also hard to read scenes about Coal's interest in "evil gods" juxtaposed with an appearance by Darkseid and not consider a possible relationship. Coal's men mention Mannheim, the head of Intergang who has always represented a tie between Darkseid and Earth. Meanwhile, the various stories of Greg Rucka over the past few years have spoken of the Crime Bible in connection to biblical events, including the figure Cain whose name is the same as that of Batwoman Kathy Kane (and Batman creator Bob Kane!). It has been conjectured that the evil of Doctor Hurt and Darkseid might be related. Clearly, they are similar. Are they intertwined? How high -- or how far over -- does this conspiracy go?

Even if Coal is simply a criminal whose inclinations lead toward religions of evil, the story is moving, in just four more issues, to a conclusion that scales up the hierarchy of evil to the devilish pinnacle. The solicit for #12 promises that the domino / Domino Killer plot will be revealed, with "the shocking truth behind" El Penitente (who is surely tied to if not identical to Doctor Hurt) coming, along with the "surprising return of a fanfavorite character" (certainly, the Joker would fit that bill). In giving Greg Rucka space to continue to work his evil-religion plot, it's unlikely that Batman and Robin will try to bite off the whole universe of evil in the next four issues (during which a lot of other stuff has to happen). But big things are coming.